- Sprint to Fire Time increased from 160ms to 170ms.
- Slide to Fire Time increased from 350ms to 360ms.
- Dive to Fire Time increased from 430ms to 440ms.
Weapons / Shotgun
AKITA
Close range at LV 43: 5 of 5 final

Your build · 5/5
5 of 5 unlocked at LV 43
Damage range
Waiting for a verified source.
Latest balance changes
Full history (4)- Medium Damage Range 2: longer range
- Minimum Damage Range: longer range
Alternatives in this class
All weaponsAKITA FAQ
What is the best AKITA build?
We have ready builds for the AKITA: close range, prestige, all-rounder, long range. Pick a style and your weapon level in the lab above and we equip the right parts for that level, with stand-ins until the parts unlock.
What is the AKITA max level?
The AKITA maxes out at weapon level 43. After that you can enter weapon prestige and unlock its prestige attachment.
How many attachments does the AKITA have?
We list 47 compatible attachments for the AKITA across 9 slots, each with its unlock level and what it does.
What is the AKITA prestige attachment?
The prestige attachment is the MFS GD-7 Shock Stock. It unlocks after you reach max level and enter weapon prestige.
Was the AKITA changed recently?
The last official change to the AKITA was in Season 06 (2026-10-14). The patch notes have changed it 4 times since launch — all listed in the History tab.
What are the alternatives to the AKITA?
In the same class: ECHO 12, M10 BREACHER, SG-12. Each has its own page with level-by-level builds.
OFFICIAL BALANCE HISTORY · 4 UPDATES
From each season's official patch notes. Damage-range changes are shown as direction only; other changes as written.
- Sprint to Fire Time increased from 160ms to 170ms.
- Slide to Fire Time increased from 350ms to 360ms.
- Dive to Fire Time increased from 430ms to 440ms.
- Medium Damage Range 2: longer range
- Minimum Damage Range: longer range
- Addressed an issue causing pellets to travel about half a meter farther than intended.
- Now has a 10% damage penalty. (Multiplayer only)
- Maximum Damage Range: shorter range
- Medium Damage Range 1: less damage, shorter range
- Medium Damage Range 2: less damage, shorter range
- Minimum Damage Range: shorter range
- Increased View Kick strength.
- Damage penalty removed as a result of base Akita damage reduction.
- Damage Range penalty increased from 40% to 60%.
- Shots to overheat reduced from 15 to 13.
Attachments tuned:Dragon's Breath ×4
Source: official patch notes ↗

