- ▲ Medium Damage Range 1: 4.57 m → 4.95 m
- ▲ Medium Damage Range 2: 6.35 m → 6.86 m
- ▲ Medium Damage Range 3: 8.76 m → 10.29 m
- ▲ Minimum Damage: 14 → 16
Attachments tuned:Enforcer Apex Attachment ×3
Source: official patch notes ↗Weapons / Shotgun
Close range at LV 63: 5 of 5 final

Waiting for a verified source.
Attachments tuned:Enforcer Apex Attachment ×3
Source: official patch notes ↗We have a ready build for the Rezi 12: close range. Pick a style and your weapon level in the lab above and we equip the right parts for that level, with stand-ins until the parts unlock.
We list 62 compatible attachments for the Rezi 12 across 12 slots, each with its unlock level and what it does.
The last official change to the Rezi 12 was in Season 1 (2026-11-06). The patch notes have changed it 1 times since launch — all listed in the History tab.
In the same class: Warlord. Each has its own page with level-by-level builds.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 32.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 31.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 19.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 59.
Optic: a sight for clearer aiming.
Underbarrel
Unlocked at Weapon Level 7.
Foregrip: better recoil control.
Underbarrel
Unlocked at Weapon Level 44.
Short foregrip: faster handling with some recoil control.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 46.
Optic: a sight for clearer aiming.
Underbarrel
Unlocked at Weapon Level 23.
Short foregrip: faster handling with some recoil control.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 43.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 50.
Optic: a sight for clearer aiming.
Underbarrel
Unlocked at Weapon Level 57.
Foregrip: better recoil control.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 18.
()
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 55.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 29.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 25.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 39.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 17.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 33.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 12.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 53.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 35.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 21.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 14.
Optic: a sight for clearer aiming.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 27.
Canted laser: faster aiming and sprint-to-fire.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 52.
Canted laser: faster aiming and sprint-to-fire.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 41.
Flashlight: lights up targets in dark areas.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 48.
Hip laser: tighter hip-fire.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 16.
Hip laser: tighter hip-fire.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 5.
ADS laser: steadier aim while aiming down sights.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 37.
ADS laser: steadier aim while aiming down sights.
Exact image unavailable — Fire Mods
SPECIAL CODE category presentation — not the exact attachment geometry.
Fire Mods
Unlocked at Weapon Level 10.
()
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 38.
Tactical grip: shoot sooner after sprinting.
Exact image unavailable — Comb
SPECIAL CODE category presentation — not the exact attachment geometry.
Comb
Unlocked at Weapon Level 54.
Comb: small handling change.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 24.
Heavy silencer: off the minimap with more range, slower handling.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 2.
Heavy stock: less recoil, slower handling.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 45.
Silencer: keeps you off the minimap.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 40.
Horizontal comp: less horizontal recoil.
Barrel
Unlocked at Weapon Level 26.
Long barrel: longer range and faster bullets, slower handling.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 28.
Choke: tighter pellet spread.
Exact image unavailable — Comb
SPECIAL CODE category presentation — not the exact attachment geometry.
Comb
Unlocked at Weapon Level 30.
Ergonomic comb: faster aiming.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 20.
Breacher muzzle: better hip-fire up close.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 22.
Aim grip: faster aiming.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 11.
Assault grip: better recoil control.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 36.
Flash hider: hides your muzzle flash.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 13.
Silencer: keeps you off the minimap.
Exact image unavailable — Comb
SPECIAL CODE category presentation — not the exact attachment geometry.
Comb
Unlocked at Weapon Level 9.
Heavy comb: steadier aim.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 4.
Balanced comp: less recoil on both axes.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 58.
Light stock: faster movement.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 51.
Skeleton grip: lighter, faster handling.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 56.
Vertical comp: less vertical recoil.
Barrel
Unlocked at Weapon Level 15.
Heavy barrel: more range and stability, slower handling.
Barrel
Unlocked at Weapon Level 42.
Light barrel: faster aiming and movement, shorter range.
Barrel
Unlocked at Weapon Level 6.
Long barrel: longer range and faster bullets, slower handling.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 3.
Optic: a sight for clearer aiming.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 34.
Tactical stock: better hip-fire and mobility.
Exact image unavailable — Conversion
SPECIAL CODE category presentation — not the exact attachment geometry.
Conversion
Unlocked at Weapon Level 60.
Apex conversion: changes how the weapon fires and handles.
Exact image unavailable — Guard
SPECIAL CODE category presentation — not the exact attachment geometry.
Guard
Unlocked at Weapon Level 60.
Guard change: changes handling and recoil control.
Exact image unavailable — Guard
SPECIAL CODE category presentation — not the exact attachment geometry.
Guard
Unlocked at Weapon Level 63.
Guard change: changes handling and recoil control.
Exact image unavailable — Bolt
SPECIAL CODE category presentation — not the exact attachment geometry.
Bolt
Unlocked at Weapon Level 8.
Bolt change: changes how fast the weapon cycles between shots and how it handles.
Exact image unavailable — Bolt
SPECIAL CODE category presentation — not the exact attachment geometry.
Bolt
Unlocked at Weapon Level 49.
Bolt change: changes how fast the weapon cycles between shots and how it handles.
Exact image unavailable — Guard
SPECIAL CODE category presentation — not the exact attachment geometry.
Guard
Unlocked at Weapon Level 63.
Guard change: changes handling and recoil control.
Exact image unavailable — Bolt
SPECIAL CODE category presentation — not the exact attachment geometry.
Bolt
Unlocked at Weapon Level 47.
Bolt change: changes how fast the weapon cycles between shots and how it handles.