Exact image unavailable — Fire Mods
SPECIAL CODE category presentation — not the exact attachment geometry.
12 Gauge Slug
Fire Mods
Unlocked at Weapon Level 10.
()
Weapons / Shotgun
Close range at LV 63: 5 of 5 final

Waiting for a verified source.
The official patch notes haven't changed this weapon yet.
We have a ready build for the Rezi 12: close range. Pick a style and your weapon level in the lab above and we equip the right parts for that level, with stand-ins until the parts unlock.
We list 62 compatible attachments for the Rezi 12 across 12 slots, each with its unlock level and what it does.
In the same class: AKITA, ECHO 12, M10 BREACHER. Each has its own page with level-by-level builds.
Exact image unavailable — Fire Mods
SPECIAL CODE category presentation — not the exact attachment geometry.
Fire Mods
Unlocked at Weapon Level 10.
()
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 38.
Tactical grip: shoot sooner after sprinting.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 32.
Optic: a sight for clearer aiming.
Exact image unavailable — Comb
SPECIAL CODE category presentation — not the exact attachment geometry.
Comb
Unlocked at Weapon Level 54.
Comb: small handling change.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 31.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 19.
Optic: a sight for clearer aiming.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 27.
Canted laser: faster aiming and sprint-to-fire.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 52.
Canted laser: faster aiming and sprint-to-fire.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 24.
Heavy silencer: off the minimap with more range, slower handling.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 2.
Heavy stock: less recoil, slower handling.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 59.
Optic: a sight for clearer aiming.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 41.
Flashlight: lights up targets in dark areas.
Underbarrel
Unlocked at Weapon Level 7.
Foregrip: better recoil control.
Underbarrel
Unlocked at Weapon Level 44.
Short foregrip: faster handling with some recoil control.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 45.
Silencer: keeps you off the minimap.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 46.
Optic: a sight for clearer aiming.
Underbarrel
Unlocked at Weapon Level 23.
Short foregrip: faster handling with some recoil control.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 40.
Horizontal comp: less horizontal recoil.
Barrel
Unlocked at Weapon Level 26.
Long barrel: longer range and faster bullets, slower handling.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 28.
Choke: tighter pellet spread.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 43.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 50.
Optic: a sight for clearer aiming.
Exact image unavailable — Comb
SPECIAL CODE category presentation — not the exact attachment geometry.
Comb
Unlocked at Weapon Level 30.
Ergonomic comb: faster aiming.
Underbarrel
Unlocked at Weapon Level 57.
Foregrip: better recoil control.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 20.
Breacher muzzle: better hip-fire up close.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 18.
()
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 22.
Aim grip: faster aiming.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 48.
Hip laser: tighter hip-fire.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 16.
Hip laser: tighter hip-fire.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 11.
Assault grip: better recoil control.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 13.
Silencer: keeps you off the minimap.
Exact image unavailable — Comb
SPECIAL CODE category presentation — not the exact attachment geometry.
Comb
Unlocked at Weapon Level 9.
Heavy comb: steadier aim.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 36.
Flash hider: hides your muzzle flash.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 55.
Optic: a sight for clearer aiming.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 5.
ADS laser: steadier aim while aiming down sights.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 29.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 25.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 39.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 17.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 33.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 12.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 53.
Optic: a sight for clearer aiming.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 35.
Optic: a sight for clearer aiming.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 4.
Balanced comp: less recoil on both axes.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 58.
Light stock: faster movement.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 21.
Optic: a sight for clearer aiming.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 51.
Skeleton grip: lighter, faster handling.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 37.
ADS laser: steadier aim while aiming down sights.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 56.
Vertical comp: less vertical recoil.
Barrel
Unlocked at Weapon Level 15.
Heavy barrel: more range and stability, slower handling.
Barrel
Unlocked at Weapon Level 42.
Light barrel: faster aiming and movement, shorter range.
Barrel
Unlocked at Weapon Level 6.
Long barrel: longer range and faster bullets, slower handling.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 3.
Optic: a sight for clearer aiming.
Exact image unavailable — Stock
SPECIAL CODE category presentation — not the exact attachment geometry.
Stock
Unlocked at Weapon Level 34.
Tactical stock: better hip-fire and mobility.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 14.
Optic: a sight for clearer aiming.
Exact image unavailable — Conversion
SPECIAL CODE category presentation — not the exact attachment geometry.
Conversion
Unlocked at Weapon Level 60.
Apex conversion: changes how the weapon fires and handles.
Exact image unavailable — Guard
SPECIAL CODE category presentation — not the exact attachment geometry.
Guard
Unlocked at Weapon Level 60.
Guard change: changes handling and recoil control.
Exact image unavailable — Guard
SPECIAL CODE category presentation — not the exact attachment geometry.
Guard
Unlocked at Weapon Level 63.
Guard change: changes handling and recoil control.
Exact image unavailable — Bolt
SPECIAL CODE category presentation — not the exact attachment geometry.
Bolt
Unlocked at Weapon Level 8.
Bolt change: changes how fast the weapon cycles between shots and how it handles.
Exact image unavailable — Bolt
SPECIAL CODE category presentation — not the exact attachment geometry.
Bolt
Unlocked at Weapon Level 49.
Bolt change: changes how fast the weapon cycles between shots and how it handles.
Exact image unavailable — Guard
SPECIAL CODE category presentation — not the exact attachment geometry.
Guard
Unlocked at Weapon Level 63.
Guard change: changes handling and recoil control.
Exact image unavailable — Bolt
SPECIAL CODE category presentation — not the exact attachment geometry.
Bolt
Unlocked at Weapon Level 47.
Bolt change: changes how fast the weapon cycles between shots and how it handles.