Exact image unavailable — Magazine
SPECIAL CODE category presentation — not the exact attachment geometry.
17 Round Mag
Magazine
Unlocked at Weapon Level 5.
Extended mag: more ammo, slower handling.
Weapons / Pistol
Close range at LV 38: 5 of 5 final

Waiting for a verified source.
The official patch notes haven't changed this weapon yet.
We have ready builds for the SANG 9mm: long range, close range. Pick a style and your weapon level in the lab above and we equip the right parts for that level, with stand-ins until the parts unlock.
We list 33 compatible attachments for the SANG 9mm across 9 slots, each with its unlock level and what it does.
In the same class: .50 GS, 1911, CODA 9. Each has its own page with level-by-level builds.
Exact image unavailable — Magazine
SPECIAL CODE category presentation — not the exact attachment geometry.
Magazine
Unlocked at Weapon Level 5.
Extended mag: more ammo, slower handling.
Exact image unavailable — Magazine
SPECIAL CODE category presentation — not the exact attachment geometry.
Magazine
Unlocked at Weapon Level 25.
Extended mag: more ammo, slower handling.
Exact image unavailable — Fire Mods
SPECIAL CODE category presentation — not the exact attachment geometry.
Fire Mods
Unlocked at Weapon Level 12.
Frangible rounds: slows enemies you hit.
Exact image unavailable — Fire Mods
SPECIAL CODE category presentation — not the exact attachment geometry.
Fire Mods
Unlocked at Weapon Level 32.
High-velocity ammo: faster bullets and more range.
Exact image unavailable — Fire Mods
SPECIAL CODE category presentation — not the exact attachment geometry.
Fire Mods
Unlocked at Weapon Level 7.
Hollow-point rounds: more damage to unarmored targets.
Exact image unavailable — Fire Mods
SPECIAL CODE category presentation — not the exact attachment geometry.
Fire Mods
Unlocked at Weapon Level 18.
High-velocity ammo: faster bullets and more range.

SPECIAL CODE
Rear Grip
Unlocked at Weapon Level 20.
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Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 16.
Balanced comp: less recoil on both axes.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 22.
Optic: a sight for clearer aiming.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 10.
Horizontal comp: less horizontal recoil.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 26.
Optic: a sight for clearer aiming.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 4.
ADS laser: steadier aim while aiming down sights.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 13.
ADS laser: steadier aim while aiming down sights.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 23.
Silencer: keeps you off the minimap.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 2.
Silencer: keeps you off the minimap.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 17.
Flashlight: lights up targets in dark areas.
Barrel
Unlocked at Weapon Level 28.
Light barrel: faster aiming and movement, shorter range.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 31.
Vertical comp: less vertical recoil.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 14.
Flash hider: hides your muzzle flash.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 21.
Assault grip: better recoil control.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 3.
Aim grip: faster aiming.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 36.
Heavy silencer: off the minimap with more range, slower handling.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 29.
Hip laser: tighter hip-fire.
Exact image unavailable — Laser
SPECIAL CODE category presentation — not the exact attachment geometry.
Laser
Unlocked at Weapon Level 35.
Hip laser: tighter hip-fire.
Barrel
Unlocked at Weapon Level 6.
Long barrel: longer range and faster bullets, slower handling.
Exact image unavailable — Rear Grip
SPECIAL CODE category presentation — not the exact attachment geometry.
Rear Grip
Unlocked at Weapon Level 11.
Tactical grip: shoot sooner after sprinting.
Exact image unavailable — Muzzle
SPECIAL CODE category presentation — not the exact attachment geometry.
Muzzle
Unlocked at Weapon Level 19.
Breacher muzzle: better hip-fire up close.
Barrel
Unlocked at Weapon Level 15.
Heavy barrel: more range and stability, slower handling.
Exact image unavailable — Optic
SPECIAL CODE category presentation — not the exact attachment geometry.
Optic
Unlocked at Weapon Level 8.
Optic: a sight for clearer aiming.
Exact image unavailable — Conversion
SPECIAL CODE category presentation — not the exact attachment geometry.
Conversion
Unlocked at Weapon Level 38.
Apex conversion: changes how the weapon fires and handles.
Exact image unavailable — Trigger Action
SPECIAL CODE category presentation — not the exact attachment geometry.
Trigger Action
Unlocked at Weapon Level 9.
Trigger change: changes how quickly shots come out after you press the trigger.
Exact image unavailable — Trigger Action
SPECIAL CODE category presentation — not the exact attachment geometry.
Trigger Action
Unlocked at Weapon Level 27.
Trigger change: changes how quickly shots come out after you press the trigger.
Exact image unavailable — Trigger Action
SPECIAL CODE category presentation — not the exact attachment geometry.
Trigger Action
Unlocked at Weapon Level 33.
Trigger change: changes how quickly shots come out after you press the trigger.